Critical Report Presentation Viedeo
The power of silence in animated films:
How Can Wordless Characters Produce Effective Performance
WEEK 1 & WEEK 2
This week, we explored the significance of animation in avant-garde art and its development. Avant-garde artists regarded animation as an extension of painting, using it to express abstract concepts and explore formal aesthetics. Walter Ruttmann’s animated work Lichtspiel Opus 1 was described as “eye music,” reflecting animation’s ability to bridge painting and music. Futurism, Dadaism, and Surrealism deepened the connection between art and animation through cinema, while Arnaldo Ginna’s attempts demonstrated groundbreaking explorations of technology by artists.
I have also started thinking about the theme for my critical report.
WEEK 3
This week we discusse how independent animation challenges traditional narrative structures and storytelling conventions by emphasizing abstraction, juxtaposition, and alternative communicative methods. Independent works often reject mainstream codes, traditions, and commercial constraints, making them harder to classify by genre and requiring unique evaluation strategies. Without relying on dialogue, these works convey meaning through gesture, performance, filmic language, special effects, and alternative audio elements. In Understanding Animation (1998), Paul Wells identifies techniques that allow animation to deviate from traditional storytelling, including metamorphosis, condensation, symbolism, synecdoche, choreography, and associative relations. These approaches enable greater creative freedom and artistic exploration.

As for the critical report this week, I finalized the theme for my critical report. I want to focus on silent characters in animation, such as WALL·E in WALL·E, Totoro in Hayao Miyazaki’s My Neighbor Totoro, and the characters in The Red Turtle. I plan to explore the value of silent characters in both contemporary and modern art markets, analyzing the secrets behind their success.
WEEK 4
This week we learnt about the origins, evolution, and application of auteur theory in animation:
• Origins of Auteur Theory:
Developed by Cahiers du Cinéma critics to redefine “masterpieces” and highlight overlooked directors. Andrew Sarris outlined three key criteria for auteurship: technical competence, personal style, and interior meaning. His theory was later critiqued by Pauline Kael, who argued it overemphasized repetitive styles and ignored originality.
• Modern Perspectives and Auteurship in Animation:
Animation challenges traditional auteur theory due to its industrial and collaborative nature. However, Paul Wells suggests animation may still be the most auteurist medium as it often reflects a cohesive individual vision even in collaborative settings.
• Case Studies:
• Walt Disney: Recognized as an industrial and creative leader rather than a traditional animator.
• Pixar: Balances collaborative production with individual recognition, exemplified by directors like Brad Bird.
• Hayao Miyazaki: A quintessential auteur with distinct themes, ideology, and aesthetic style, blending personal vision with cultural significance.
Building on what we’ve learned in class and tying it to the theme of my critical report, I started thinking about silent or minimally verbal characters like Groot from Guardians of the Galaxy and Hodor from Game of Thrones. Despite their limited or repetitive dialogue—Groot only says “I am Groot” and Hodor only says his name—these characters leave a lasting impression on audiences through their unique methods of expression and the narrative roles they play.
Groot’s Performance and Impact
Groot’s emotional range is conveyed almost entirely through tone, intonation, and physical movements. Vin Diesel’s vocal performance gives subtle variations to the repeated line “I am Groot,” allowing the character to express sadness, joy, anger, or humor depending on the context. Groot’s body language, particularly his expressive gestures and interactions with other characters, further enrich his personality. As a supporting character, Groot endears himself to audiences with his selfless actions, such as his iconic moment of sacrificing himself to protect his friends. This scene resonates deeply because it shows that emotional weight can be carried without complex dialogue.
Hodor’s Performance and Impact
Hodor, on the other hand, uses repetition of his name to communicate his emotions, whether through urgency, fear, or affection. His physicality—his gentle demeanor despite his imposing stature—creates a contrast that makes him memorable. Hodor’s ultimate revelation, that his name stems from the traumatic phrase “hold the door,” redefines his entire character arc. This moment of revelation shifts Hodor from a simple supporting character to a deeply tragic figure, leaving a profound emotional impact on the audience.
Analysis
Both characters show how non-verbal or minimally verbal communication can make characters compelling and memorable. Through nuanced performance—vocal variation, body language, and emotional context—they connect with audiences on a deeper level. As supporting characters, they enhance the narrative by embodying themes such as loyalty, sacrifice, and emotional vulnerability. Their roles demonstrate that dialogue is not the only tool for creating meaningful and impactful characters.
These examples provide valuable insights for my critical report, reinforcing how silent or minimally verbal characters can transcend traditional storytelling methods to leave a lasting impression on audiences.
WEEK 5
This week’s topic is Politics and Persuasion in Entertainment
Key Concepts
• Film, animation, and other media have significant influence on audiences, impacting politics, social issues, and commercial interests.
• This influence is conveyed through mainstream and independent films, games, television, and social media.
Forms of Political Messaging
• Subliminal or masked content: Hidden political messages embedded in media.
• Overt propaganda: Explicitly political or ideological content.
• Persuasive targets: Commercial or ideological objectives.
• Personal and independent expression: Media expressing personal struggles or insights.
Focus Areas
• Political persuasion shapes media content, especially in themes such as race, gender equality, disability, ethics, and ecology.
Politics and Media Formats
• Politics influence various media formats, including documentaries, cinema, television, games, and advertising.
• Examples include the use of video games for military propaganda (Joystick Soldiers) and critiques of capitalism in animated works.
Case Studies and Examples
• Animated works like Britannia (Joanna Quinn) and I Met the Walrus (Josh Raskin) address political themes.
• Political critique is also found in shows like South Park, which satirizes societal issues through animation.
Animated Documentary
An animated documentary blends animation with factual storytelling, presenting real-world events through animation. It helps explain complex ideas and offers a more subjective or creative representation of reality. Animation in documentaries expands what can be shown, allowing for perspectives or experiences that live-action can’t capture.
However, there are challenges. Some argue that animated documentaries lose authenticity and objectivity, with critics like Christina Formenti placing them in the “docu-fiction” category. Other concerns include the risk of distorting reality or distancing the audience from the story.
Examples include The Sinking of the Lusitania (1918), Waltz with Bashir (2008), and I Met the Walrus (2007).
Overall, animated documentaries offer a unique way to tell true stories, combining factual depth with creative expression.
WEEK 6
Mise-en-Scène in Animation
- “Mise-en-Scène” means “what is put into a scene” and includes:
- Settings and Props: Create atmosphere and expectations.
- Costume, Hair, and Make-Up: Show character traits.
- Facial Expressions and Body Language: Reflect emotions.
- Lighting and Colour: Set mood or highlight focus.
- Positioning: Indicates relationships and directs attention.
Examples like The Breadwinner and Isle of Dogs use mise-en-scène to convey story and mood effectively.
Screen Direction
- Ensures consistent movement and gaze in scenes for clarity.
- 180-Degree Rule: Cameras must stay on one side of an imaginary axis to avoid confusing perspectives.
- In animation, storyboards and animatics resolve direction issues early to maintain smooth narrative flow.
Principles of Staging in Animation
- Staging directs audience focus on key elements through:
- Character placement and composition.
- Shot design (close-ups, long shots).
- Background simplicity to avoid distraction.
Clear staging ensures effective communication of story, mood, and character dynamics.
This week, I rewatched My Neighbor Totoro for my critical report, focusing on Totoro’s character design from a professional research perspective. Recognized as one of Hayao Miyazaki’s most successful animated creations, Totoro became widely beloved the moment it appeared on screen. Its popularity not only made this adorable creature a household name worldwide but also generated significant commercial and cultural value for Studio Ghibli.
The large Totoro has a bulky physique, visually conveying a sense of warmth and approachability. At the same time, despite its massive size, Totoro exhibits unexpected lightness—whether flying with a small umbrella or balancing effortlessly on treetops. This contradiction between “heaviness and lightness” presents Totoro as a mystical spirit of nature, greatly enhancing the film’s charm and playfulness.
WEEK 7
Editing in Animation
From the lecture, I learned that editing in animation isn’t just about piecing together scenes—it begins in pre-production with storyboards and animatics. Techniques like continuity editing ensure smooth transitions, while montage editing can evoke new ideas or emotions. What stood out to me is the balance between making edits “invisible” to immerse the audience while also controlling pacing to keep them engaged. I’ve started noticing how subtle transitions in animated films can make or break their narrative flow.
Narrative Design
The structure of a story plays a key role in keeping the audience invested. The five-act structure (exposition, rising action, climax, falling action, resolution) feels natural but challenging to execute in animation, where visuals must do much of the storytelling. I think animation has a unique advantage here—it can break traditional narrative limits to explore abstract ideas, like in Inside Out or Spirited Away.
Film Language & History
The discussion on mise-en-scène and shot composition emphasized how every frame matters in animation. I appreciated the historical context, from the Lumière brothers’ films to the evolution of VFX. It made me think about how much modern animation owes to early experiments, and how storytelling techniques are often rooted in those foundations.
Character Development
The concept of character arcs and backstories resonated with me. Characters like Totoro or Simba remain iconic because they are deeply tied to their story arcs and emotional journeys. I realized that even small details, like gestures or expressions, can make a character feel alive and relatable.
WEEK 8
After several weeks of class content, I revisited Isle of Dogs. While this film doesn’t entirely align with my critical report topic, I analyzed how vocal and silent performances contribute to animated storytelling from the perspective of audiovisual language. Here are my observations and thoughts:
1. The Use of Multiple Languages and Character Design
The film skillfully integrates different languages to reflect the identities and roles of its characters:
- English: The Language of Rebels
At the beginning of the film, it is stated that “all dog barks are translated into English.” The dogs’ “English” is not their native language but a translation. Interestingly, the foreign exchange student—a rebellious outsider who opposes government policies—also speaks English. Both the dogs and this student are distinct from the majority, challenging the mainstream. This use of English highlights their shared role as dissenters, though the film avoids direct interaction between the two groups to maintain consistency. - Japanese: The Language of the Majority
Set in Japan, the film uses Japanese as the primary language for the majority of its characters, symbolizing the mainstream group. Initially, the Japanese dialogue has no subtitles, which emphasizes the separation between groups. However, after the young boy protagonist recites a haiku, subtitles appear for the Japanese dialogue, marking a turning point in the narrative. This subtle change symbolizes the breaking of barriers and the beginning of integration between the two groups.
2. Owl Language: The Messenger
The owl’s language is unique—it is incomprehensible to the audience but fully understood by the characters. The owl acts as a messenger between species, bridging the communication gap. The protagonist also seems to understand the owl, even without translation, suggesting its role as a universal mediator.
Interestingly, in the final scene, the owl leads the camera back to Trash Island, where a mechanical dog appears. This moment raises questions about inclusion and exclusion—does accepting one group mean rejecting another?
3. Breaking Barriers and Cultural Integration
For me, the film’s underlying theme of breaking racial and cultural barriers is crucial. The recall of the exiled dogs to the mainland and the inclusion of Japanese subtitles for the audience reflect the merging of groups and the dismantling of discrimination.
4. Conclusion
Isle of Dogs is a richly layered film open to interpretation. While my analysis focuses on its use of language to explore themes of inclusion and integration, there are undoubtedly political metaphors and broader societal critiques that deserve attention. However, given my limited knowledge of politics, I chose to leave those aspects unexplored. This multifaceted narrative highlights how animation can transcend simple storytelling to convey profound ideas through creative audiovisual techniques.
WEEK 9
This week, I analyzed character development and performance in The Illusionist (2010).
In the opening of the film, the magician Tati steps onto the stage to perform magic, but his rabbit prop refuses to cooperate. As cards fly out of the hat, Tati’s expression shifts from confidence to panic. When he reaches into the hat, he is bitten by the rabbit, but he doesn’t stop the magic. Instead, he pulls the uncooperative rabbit out of the hat, receiving only scattered applause. This moment signifies that the magic era of 1959 Paris has passed, overshadowed by the new modern era, where magic has become an outdated performance.
The director uses this small character to express nostalgia for the past and the craftsmen of the old days. The entire film focuses on the character’s facial expressions and body movements rather than dialogue. There are no flashy camera angles or exaggerated close-ups; instead, traditional long shots and common wide-angle shots are used, as if in a silent battle against time. Like the magician, Tati may be out of place in this new age, but he continues to perform with persistence and dignity.
Another scene shows Tati, preparing for his magic performance during a popular band’s performance. As he believes the band is finishing, he arranges his props—his scarf, the rabbit, and an umbrella—calmly, even taking a cigarette break. However, the band continues to perform, and Tati repeats his preparations several times. By the time he’s finally ready to perform, the audience has left, leaving only an uninterested elderly man and a child. This scene reinforces the idea that the old craftsmen have been replaced by popular singers, evoking a sense of sadness.
The director also carefully considers facial expressions in other characters. The clown, who tirelessly performs to make people laugh during the day, shows a listless and desperate face at night after removing his makeup. The clown, abandoned and no longer desired, becomes a poor, miserable figure. He drowns his sorrows in alcohol, remembering his former glory, and eventually chooses to end his life. Similarly, the ventriloquist, who smiles during performances, shows a gloomy expression when alone with his puppet. These characters symbolize the craftsmen who are about to be replaced by the modern era.
The director’s approach reflects a love for hand-drawn animation, much like the magician’s dedication to each performance. Even though 3D technology is rapidly advancing in animation, the director’s passion for traditional 2D animation—much like the magician’s respect for his craft—remains steadfast.